Added support for D3D12on7 (ReShade now works in Cyberpunk 2077 on Windows 7).Added depth buffer copy before clear in OpenGL (depth buffer detection now works in Minecraft). Added ReShade FX support for rectangular matrices and integer matrix multiplication.Added error to log when trying to capture screenshot for 16-bit back buffer (which is not supported).Added option to move all techniques from an effect file simultaneously in the UI technique list by pressing the shift key.Added text logging for some common back buffer formats.Added debug names to D3D11 and D3D12 objects in release builds to simplify debugging with the debug layers.Added option to filter application list in setup tool using custom search terms (start typing into the text box at the bottom of the application list to filter it).Improved HLSL and GLSL loop code generation for simple condition expressions.Added warning message box to setup tool when enabling global Vulkan layer. Improved general frame update performance slightly.Changed editor window to support opening multiple tabs pointing to different files.
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